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terça-feira, 30 de abril de 2013

PAR Daily E-Reviewsletter featuring iZ ADA II Multichannel ADC/DAC plus Aphex, Community, Genelec & Waves


April 30, 2013
Events
Nashville Recording Workshop + Expo, presented by AES Nashville Section »
2013 Recording Industry Golf Tournament, Malibu CA »
New Products
Aphex Project Channel Strip »
Community Professional Loudspeakers Commercial Design Series »
Genelec M Series: “Environmentally Sustainable” Active Monitors »
Waves GEO Graphic Equalizer Plug-in »
Today's Product Review

iZ ADA II ADC/DAC Modular Multichannel Converter System
By Russ Long for Pro Audio Review

"Before hearing RADAR (Random Access Digital Audio Recorder) in the mid-1990s, some audio engineers swore they would never leave the analog realm. RADAR was the first device to win many of those engineers over. In a time when tracking to a computer was almost unheard of, the innovative Canadian company iZ Technology developed RADAR, ultimately licensing the technology to Otari (the Japanese pro audio brand who sold the RADAR brand through 1999) ...

Adapting to the current trend of recording directly to a DAW, iZ announced their ADA A/D and D/A multichannel converter systems in 2008. Reviewed here, the second-generation ADA—the ADA II—was unveiled last fall at the AES Convention; ADA II continues in the iZ tradition of exceptional sound and build quality as well as user-friendly flexibility." More »

Today's Blog

Kickstarting A Sound Design Video Game
By Kelleigh Welch
"The rock band trio ‘3 Deaf Mice’ needs your help—after losing their hearing to listening to music that was too loud for too long, they are unable to distinguish the sounds and tones needed to create their next big hit. This is where you come in, lending your listening and sound design skills to help produce the band’s next song.

The following scenario is the basis of sound designer David Sonnenschein's newest project, 3 Deaf Mice, a computer game that stems from the lessons in his book, Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema. Sonnenschein knows something about video games, too, having been an audio consultant on the hit, Mass Effect 3.

This game is going to promote the idea of listening for the quality of music, not just how loud it is,” explained Sonnenschein. “That’s going to be an implicit message for helping everyone save their ears from abusive, loud sounds.

However, the game is still in the process of being created, and now Sonnenschein is turning to Kickstarter to help fund the completion of the project." More »

 

 
 
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