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quinta-feira, 2 de maio de 2013

PAR Daily E-Reviewsletter featuring Cerwin-Vega P-Series P1500X & P1800SX Portable PA plus Aphex, Community, Goby Labs & Waves


May 2, 2013
Events
Nashville Recording Workshop + Expo, presented by AES Nashville Section »
2013 Recording Industry Golf Tournament, Malibu CA »
New Products
Aphex Project Channel Strip »
Community Professional Loudspeakers Commercial Design Series »
Goby Labs Thingy Series »
Waves GEO Graphic Equalizer Plug-in »
Today's Product Review

Cerwin-Vega P-Series P1500X and P1800SX Powered Loudspeakers
By Strother Bullins for Pro Audio Review

"When I received Cerwin-Vega's new P-Series components for review (two 500W P1500X full-range loudspeakers and two 650W P1800SX subwoofers), I had high expectations and subsequently tested them in wide range of applications, ranging from one-man/one-speaker singer/songwriter sets to full configurations (dual P1500X/dual P1800SX) for large hall dance band and DJ events. In each scenario, the P-Series delivered a solid, if not surprising performance while offering improved I/O features that are now becoming the norm in the 1,000W-plus Class D amp-enabled portable PA category." More »

Today's Blog

Kickstarting A Sound Design Video Game
By Kelleigh Welch
"The rock band trio ‘3 Deaf Mice’ needs your help—after losing their hearing to listening to music that was too loud for too long, they are unable to distinguish the sounds and tones needed to create their next big hit. This is where you come in, lending your listening and sound design skills to help produce the band’s next song.

The following scenario is the basis of sound designer David Sonnenschein's newest project, 3 Deaf Mice, a computer game that stems from the lessons in his book, Sound Design: The Expressive Power of Music, Voice and Sound Effects in Cinema. Sonnenschein knows something about video games, too, having been an audio consultant on the hit, Mass Effect 3.

This game is going to promote the idea of listening for the quality of music, not just how loud it is,” explained Sonnenschein. “That’s going to be an implicit message for helping everyone save their ears from abusive, loud sounds.

However, the game is still in the process of being created, and now Sonnenschein is turning to Kickstarter to help fund the completion of the project." More »

 

 
 
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